Mortals

In the Galaxy of Darkness there are dark magics that slowly corrupt it's users, but you don't know them. There are spirits that reside in strange realms that give special guardians gifts, but you are not one of those guardians. No, you are a mortal you don't know of any of that. Hell you'd probably call anyone who told you otherwise crazy, and write them off as insane. As a mortal you're too busy using amazing Feats to earn Credits and survive the Galaxy of Darkness! Using the Mortal Template, you can select one of the mortal races and create a living normal character of the Galaxy. Something of note; you truly make an average citizen of the galaxy. There are force powers that you have no way of defending against. Disciplines like Dominate and Jedi Mind Trick take away your free will, they'll be able to sense when you lie, when your emotions flare up and there's not really anything you can do. Of course, you don't know that and don't have a way to find out. Beyond that however, mortals have strength in numbers, and the variance of multiple different species with unique feats and traits. They also have the most role play freedom, with no rules or structures beyond what they make, of course there are a few exceptions, but that will be explained below. Mortals start with 15 freebie points.

Humans
Humans, born on Coruscant, are looked as the most vile and destructive of the races and while one could certainly make that claim, it would be a vast disservice to the fastest growing race in the galaxy. Much of the tech in the modern Galaxy is derived from human technology. They were born on the swampy Coruscant in the Dark Times, and over the course of many thousands of years made the entire planet's surface into a massive city capable of housing trillions of humans.

Human Traits:

Adaptable

You take ability aptitude once for for free.

Galactic traveler

You take traveler's intuition for free.

Born Lucky

You gain Luck for free.

Twi'lek
Twi'leks, occasionally referred to as Rylothians, were a tall near-human species whose most striking feature was a pair of long appendages protruding from their skulls, called lekku. They hailed from the planet of Ryloth, in the Outer Rim Territories, and female Twi'lek were often exported off world as slaves by the Empire. Becuase of this the Twi'lek Resistance was formed in order to expel the Empire from Ryloth. The Twi'lek resistance consisted of hundreds of fighters, a network of informants and spies, and staged raids which led to the deaths of dozens of Imperial personnel.

Twi'lek traits:

Heightened Empathy

Gain aura perception, however you are simply sensing emotions with your leku.

Natural assets

Start with 2 appearance instead of 1

Good with their hands

Gain ambidextrous for free.

Wookies
The Wookiees, whose name for themselves translated to the People of the Trees were a species of tall, hairy humanoids that were inhabitants of the planet Kashyyyk. A race of arboreal mammals, the Wookiees lived in tree houses nestled in the canopy of the towering wroshyr trees. Despite their fearsome appearance, they were usually gentle, although they were prone to devastating fits of rage when provoked. Blessed with a lush forest world and immense bestial power, the wookies have formed a united government based on centuries of tribal traditions. Though incapable of speaking galactic basic, wookies have shown to be very, very intelligent which is even scarier when you realize how strong their bodies are as well.

Character Creation

• Step One: Personality Choose Occupation (Soldier, pilot, gunsmith, etc.), Nature and Demeanor, and Jedi tribe you work for.

• Step Two: Attributes Prioritize the three categories: Physical, Social, Mental (6/4/3)

• Step Three: Abilities Prioritize the three categories: Talents, Skills, Knowledges (11/7/4)

• Step Four: Advantages Choose Backgrounds (5) from Allies, Contacts, Equipment, Mentor, Pure Breed, and Resources. See below for details and restrictions.

• Step Five: Finishing Touches Record Willpower (3) Spend freebie points (25). You cannot purchase Gifts with freebie points; you must acquire them through roleplay and by spending experience points.

Trait Cost

Attributes 5 per dot

Abilities 2 per dot

Backgrounds 1 per dot

Willpower 1 per dot

Merits 1 per point

• Step Six: Merits and Flaws are optional Advantages/ Disadvantages. For every Merit you take you must take an equal amount of flaws for it.

Cathar
The Cathar were a species of feline, bipedal humanoids native to Cathar, a planet of savannas and rough uplands. They were known for their loyalty, passion, and temper. Quick and powerful, they were considered great warriors and dedicated, efficient predators. Cathar had high moral values, learned from both family and society. Their females were prized as slaves, whereas the males were generally regarded as too uncontrollable for slavery. These feline humanoids have struggled with constant war and attempted genocide against their people. The wookies pity them, the humans hate them, and the twi'leks are busy trying not to get kidnapped and sold into slavery. They have uniquely heightened senses, and experience other cat like qualities such as the ability to taste the air.

Cathar Traits:

Heightened Sense

You gain Acutes Senses for free.

Cat's Grace

Gain Cat-like Balance for free.

Cat Scratch

They can do the Claw combat maneuver similar to a jedi or sith. However, a Cathar's claws cause lethal damage, not Aggravated.

Zabrak
The Zabrak, also known as Iridonians when referring to the Zabrak who came from Iridonia, were a carnivorous Near-Human speciesnative to Iridonia, They were a species known for having a fierce sense of self-determination and an equally dominant need for independence. a primitive race discovered by Myer Krueger, the zabraks are rugged occultists with a heavy religous culture based around sacrifice and preservation of the dead. They revered their matriarchal rulers as godesses known as the night sisters.

Zabrak Traits:

Brave and Bold

Gain Dare Devil for free.

Aura of Power

Gain Burning Aura for free.

In service to the goddess

You gain higher purpose for free when doing the work of the night sisters.

Ghouls
Feed any living creature a little vampire blood and it becomes a Ghoul, at least temporarily. Ghouls are omnipresent servants, easily created, and heavily abused - although networks do exist to assist them in escaping their masters. A ghoul’s emotions run to extremes with the heady drug of vitae in his veins — such a creature often falls prey to great rages and disturbing cravings. The name “ghouls” was not chosen at random.

These creatures are created when a vampire feeds his vitae to another creature. Mechanically, this vitae is treated as a single point - for one lunar month, the ghoul has a point of Sith blood in his system and acquires all the benefits (and drawbacks) of ghouling. Ghouls can hold multiple blood points in their system, but if they try to hold more than a human capacity (10), it has unpleasant side effects until the vitae replaces their normal blood. As long as a ghoul has vitae in his system, he remains a ghoul: vitae is lost at the rate of one point per month, and when used to power Disciplines. While a ghoul has blood in his system, he will not age.

Character Creation Process

• Step One: Character Concept Choose Occupation (Imperial, pirate, etc.), Nature, and Demeanor, then Vassal, or Independent.

• Step Two: Select Attributes Prioritize the three categories: Physical, Social, Mental (6/4/3). Your character automatically has one dot in each Attribute. Rate Physical Traits: Strength, Dexterity, Stamina. Rate Social Traits: Charisma, Manipulation, Appearance. Rate Mental Traits: Perception, Intelligence, Wits.

• Step Three: Select Abilities Prioritize the three categories: Talents, Skills, Knowledges (11/7/4). Choose Talents, Skills, Knowledges. No Ability higher than 3 at this stage

• Step Four: Select Advantages Choose Disciplines (1 of your dommitor's disciplines, plus Potence 1), Backgrounds (5), and rate Virtues (7). Your character automatically has one dot in each Virtue.

• Step Five: Finishing Touches Record Humanity (equal to Conscience + SelfControl), Willpower (equal to Courage), and Blood Pool (1). Spend freebie points (25).

• Step Six: Choose Merits and Flaws. Merits and Flaws are optional Advantages/ Disadvantages. For every Merit you take you must take an equal amount of flaws for it.



Freebie Points

Trait Cost

Attribute 5 per dot

Ability 2 per dot

Discipline 10 per dot

Background 1 per dot

Virtue 2 per dot

Humanity 1 per dot

Willpower 1 per dot